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#include "GoldbachModel.h"
#include "GoldbachWorker.h"

#include <algorithm>

GoldbachModel::GoldbachModel(QObject *parent)
    : QAbstractListModel(parent)
{
}

int GoldbachModel::rowCount(const QModelIndex &parent) const
{
    Q_UNUSED(parent);
    return this->fetchedRowCount;
}

QVariant GoldbachModel::data(const QModelIndex &index, int role) const
{
    if (!index.isValid())
        return QVariant();

    if (index.row() >= this->countResults() || index.row() < 0)
        return QVariant();

    if (role == Qt::DisplayRole)
        return this->findValue( index.row() );

    return QVariant();
}

const QString &GoldbachModel::findValue(int index) const
{
    int row = 0;
    while ( index >= this->results[row].count() )
        index -= this->results[row++].count();

    return this->results[row][index];
}

int GoldbachModel::countResults() const
{
    int resultCount = 0;
    for ( auto vector : this->results )
        resultCount += vector.count();

    return resultCount;
}

void GoldbachModel::calculate(long long number)
{
    this->beginResetModel();

    for ( GoldbachWorker* worker : this->workers )
        worker->deleteLater();
    this->workers.clear();

    int workerCount = qMin( QThread::idealThreadCount(), static_cast<int>(number - 2));

    this->progressPercents.clear();
    this->progressPercents.resize(workerCount);

    this->finishedWorkerCount = 0;

    this->results.clear();
    this->results.resize( workerCount );

    this->workers.reserve(workerCount);

    for ( int current = 0; current < workerCount; ++current )
    {
        //this->worker = new GoldbachWorker{number, this->results, this};
        GoldbachWorker* worker = new GoldbachWorker{number, current, workerCount, this->results[current], this};
        this->workers.append( worker );

        this->connect( worker, &GoldbachWorker::progressUpdated, this, &GoldbachModel::updateProgress );
        this->connect( worker, &GoldbachWorker::calculationDone, this, &GoldbachModel::workerDone );

        worker->start();
    }

    this->endResetModel();
}

void GoldbachModel::stop()
{
    Q_ASSERT(this->workers.count() > 0);
    for ( GoldbachWorker* worker : this->workers )
        worker->requestInterruption();
}

bool GoldbachModel::canFetchMore(const QModelIndex &parent) const
{
    Q_UNUSED(parent);
    return this->fetchedRowCount < this->countResults();
}

void GoldbachModel::fetchMore(const QModelIndex &parent)
{
    Q_UNUSED(parent);

    int remainder = this->countResults() - this->fetchedRowCount;
    int itemsToFetch = qMin(100, remainder);

    if (itemsToFetch <= 0)
        return;

    beginInsertRows(QModelIndex(), this->fetchedRowCount, this->fetchedRowCount + itemsToFetch - 1);
    this->fetchedRowCount += itemsToFetch;
    endInsertRows();
}

void GoldbachModel::workerDone(long long sumCount)
{
    Q_ASSERT( this->finishedWorkerCount < this->workers.count() );
    if ( ++this->finishedWorkerCount == this->workers.count() )
        emit this->calculationDone(sumCount);
}

void GoldbachModel::updateProgress(int workerId, int percent)
{
    Q_ASSERT(workerId >= 0 && workerId < this->progressPercents.count());
    this->progressPercents[workerId] = percent;

    int minProgressPercent = * std::min_element( this->progressPercents.constBegin(), this->progressPercents.constEnd() );

    if ( this->overallProgressPercent != minProgressPercent )
    {
        this->overallProgressPercent = minProgressPercent;
        emit this->progressUpdated(percent);
    }

    if ( this->fetchedRowCount <= 0 )
        this->fetchMore(QModelIndex());
}